#2 - 11/09/2024
Had a week break whilst on holiday but had some time here and there for some equipping development. happy to say the chunkiest majority of the system is now working and stable, with replication! Animation has also received some attention with a Layered system in-place using decoupled animgraph layers to integrate with the item equipping and actions logic. Armour/Wearables equipping has complete functions, with head, body, feet, and hands mesh swapping. Goals of the update I’m inspired by Bethesda's Creation Kit’s designer-friendly framework to create a similar framework for my game. I admit it pains me a bit to see the impressive RPG framework get bashed so often - it's a great framework with a level of interactivity and persistence I don't find too often in other games still today. Skyrim/Fallout has reliable, predictably consistent methods of agency across all areas of the game, items have physical weight, all npc can be damaged/interacted with, a big (somewhat) reliabl...