LOG #3
Had a long-form explanation of the game design ideas and my thought process but I’m keen to keep these blogs more concise so just gonna jump into it. Concept Art Took a break from unreal and created some key art. Some kind of tower point of interest in a dense area. Wanted to get some material shaders going in engine to having at least some kind of visual inspiration for designing a few textures was helpful. See a full timelapse video below the image, used blender and krita. Substance Designer Materials Created some materials for ground terrain, and tree bark. Vegetation assets were made using Tree it. Have displayed in varying roughness/wetness. The Mega Uber Super Material Shader An efficient workflow for authoring and managing materials is quite crucial for me as I’m only one person and as the asset count increases, so too does the workload associated with managing and editing my materials. For this reason, and to reduce GPU draw calls, I am using a mega material shader that w...